The Fatigue System was introduced in MasterWork to balance the progress between active players and those who spend less time online. It affects an amount of experience a character can gain per day.
You can open the Fatigue System window by clicking the hourglass
icon in the side menu.
Interface elements:
Every character in the game can be in one of four statuses. The current status and remaining Experience Points can be viewed in the Fatigue System window or by hovering over the hourglass icon in the side menu.
—
Battle Ready.
—
Lv. 1 – Fatigue.
—
Lv. 2 – Deep Weariness.
—
Lv. 3 – Weapon Won’t Obey.
Attention!
The main class and each subclass have their own independent Fatigue Status.
Fatigue Status does not affect experience gained from Reading Books or Mission rewards.
Fatigue Status affects the amount of experience gained from monsters, Raid Bosses, and quest rewards.
Example: defeating
Death Knight Lv. 50
(Death Knight), which yields
11,281 experience.
Experience earned in instance zones consumes Experience Points.
Experience Points are not consumed if experience gain is disabled with the .expoff command.
Experience Points are automatically replenished daily at 06:30 server time. The amount depends on the current stage of server progression.
If a status limit is not fully exhausted, new points are added to the remaining amount. After replenishment, the character automatically returns to Battle Ready status.
Example: The character had 1 000 000 points. At 06:30, they received an additional 2 500 000. New total — 3 500 000 points.
Experience Points are replenished and accumulated across all limited Fatigue Status tiers.
Character death in PvE or PvP causes different amounts of experience loss depending on the Fatigue Status:
Attention!
Characters in PK (PlayerKiller) state lose 4% experience regardless of their Fatigue Status.